The rise of the Empire has caused the Jedi Order to fade even further into obscurity, but the galaxy of Star Wars is immense, with new secrets always waiting to be discovered. Despite the Empire’s propaganda, not all regard the Jedi as myths or frauds; some seek to continue their traditions. Disciples of Harmony, a sourcebook for Consular characters in the Star Wars: Force and Destiny roleplaying game, expands the options available to Consulars in the core rulebook and gives Game Masters new opportunities to position these arbiters of balance within their campaign.
Players will find everything necessary to craft a Consular character in this 96-page full-colour handbook. Firstly, this includes new Consular specialisations – the Arbiter, Ascetic, and Teacher. There are also new races, new Force powers and extensive new armour and weapon inventories. Discover new droids, vehicles, starships, and even rules for rare and damaged lightsaber crystals. Consulars choose a path of balance, which may be difficult in a traditional, combat-oriented setting. As such, Disciples of Harmony features a section for Game Masters on including Consular characters and NPCs in your campaigns. It also covers how they can contribute when the lightsabers ignite and the blasters start firing.
- Thoughts on how to better include Consular PCs in your campaign.
- Three new Consular specialisations – Arbiter, Ascetic and Teacher.
- New playable Species: Arkanian, Cosian and Pau’an.
- New Force powers – Imbue and Ebb/Flow.
- Weapons and equipment suited to Consulars, such as concussive rifles, spray foam grenades, and riot control batons.
- Additional droids, vehicles and starships that a Consular might find useful.
- Instructions for establishing mentors and practitioners of alternative Force traditions.
- Finally, information on diplomatic scenarios and adventure hooks that can flesh out your campaign setting.