Description
Escape the oppressive rule of the Empire and engage in devious schemes with the galaxy’s slimiest and most notorious gangsters. The Hutts, the Lords of Nal Hutta, will see you now!
No matter your vice – gambling, luxury, spice, beauty, or other – you can find it in abundance in Hutt Space. You can also find it in Lords of Nal Hutta, the Hutt Space sourcebook for Edge of the Empire. Smugglers, freelancers and mercenaries flock to the galaxy’s many Hutt-controlled hives of scum and villainy. Their goal is to either fulfil their depraved desires or make a quick profit.
Opportunity is abundant, but it comes at a perilously steep price. Anyone who flies Hutt Space lanes and hauls their questionable cargo must continuously ask themselves how far they’re willing to go in the name of cold, hard credits.
Lords of Nal Hutta offers Game Masters all the information they need to bring the most corrupt and lawless stretch of the galaxy to life. This 144 page book gives you everything you need to base a campaign in this infamous region.
Lords of Nal Hutta Contents:
- Information about the criminal empires of the Hutts, inclusing their history, internal politics and relations with other groups
- Details of twelve key planets and stations in Hutt space, their non-player characters and beasts. These include Nal Hutta, Nar Shaddaa, Toydaria and more.
- An examination of their illegal trades and rackets, and how player characters can get involved.
- New playable species: Hutts, Ganks, Niktos and Sakiyans
- Additional weapons, gear, vehicles and starships to equip of threaten your PCs
- Modular encounters designed to easily fit into your games
- Plot hooks and challenges throughout to pull your player characters into the Hutts’ world.
Simon (verified owner) –
A great sourcebook for one of the iconic species in the Star Wars canon. The book would work well for any of the 3 core books and provides plenty of inspiration for a GM to create a bespoke adventure. It can be used to either have the Hutts pulling the strings in a larger adventure perhaps as the sponsor for the parties adventure. Or to provide depth to an adventure which occurs entirely or partly within Hutt space.
I’d say although good for any core book, its a must for Edge of the Empire, as it’s hard to imagine a fully fleshed out campaign which doesn’t involve either running across the Hutts, being bankrolled by them, or doing something for someone else that conflicts with their interests.