The Ninth World Guidebook takes your Numenera campaign into uncharted territory; it literally expands the setting beyond the borders of the core book’s maps. This 256-page tome — more than half again the size of previous Numenera hardcover supplements — explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.
From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the far-off realm of Corao; the Ninth World Guidebook explores these new lands with the incredible level of detail, imagination, and weirdness you’d expect. It also includes adventure hooks, new creatures and new character options!
- More information on the people, the cultures and the universe of the Ninth World
- Fully detailed locations ready to be dropped into adventures
- More than two dozen new creatures for GMs
- New character options for players.