The Devil’s Spine wraps three distinct adventures in a thrilling, hard-driving frame story. The terrifying devil’s spine graft will claim a life, and the clock is ticking. Removing it will send the characters to the depths of the Mechanised Tomb, into a web of Viral Transmissions, and ultimately off the core book map and into uncharted territory when they go Beyond the Maelstrom.
It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery is made, can it be undone?
Run these adventures (in any order) as a mini-campaign, or ignore the frame story and use them as standalone adventures. They give gaming groups a taste of the fantastic Numenera setting and showcase the narrative structure of the game and its evocative world. The product also contains 16 full-colour illustrations to show to players to illustrate important and evocative encounters. You’ll probably want this adventure just for the artwork!
In addition to introducing new territories not covered in the Numenera core book, The Devil’s Spine also offers new creatures, characters, and items to add to any campaign.
- 3 full-length adventures
- A frame story that you can use to link the scenarios into a mini-campaign
- Information on new areas not covered in the Numenera core book
- New creatures, characters and items to add ti any campaign