Description
The Ghar Command Crawler is a multi-legged vehicle designed to carry a Ghar Commander into battle. Like other Ghar machines it is a primitive affair that is powered by a volatile plasma reactor. The reactor’s exposed magnetic feed lines bathe the machine and its occupants in an eerie blue glow; the Crawler’s crew continue to enjoy this radiance for some hours after leaving the vehicle.
The Crawler’s primary role is to allow its Commander to direct battlefield operations from behind the safety of the vehicle’s heavy metallic armoured shells and ancillary magnetic shielding that protects the open crew compartments.
However, Ghar communications are primitive and uncertain (not least due to radiation from the plasma reactor). Often Commanders find themselves caught up in the fighting, so they have to carry suitable armaments. The Command Crawler is heavily armed, carrying two Scourer Cannons. Each is capable of shooting concentrated bursts of plasma at armoured enemies or scattering plasma widely over dispersed targets. Alternatively, they can shoot space-warping disruptor bombs using super-heated steam generated by mixing water with raw plasma. This is effective weaponry, if somewhat hazardous to all and sundry.
Contents:
- 1 Ghar Command Crawler with 1 commander and 2 crew figures
Note: Model supplied unassembled and unpainted. Contents may vary from those pictured.
Shiny Games says about the Ghar Command Crawler
If you field a Ghar Empire force in Gates of Antares then you’ll likely consider this a vital part of your army. While a 500 point army, a Scouting Force, won’t allow you to take a Support option like the Command Crawler, at 750 points it becomes almost mandatory. You could just add more units like the ones you already have – battle suits, close combat suits and outcasts – but you’ll find that most other choices need you to take a Command Crawler first.
The Ghar Command Crawler isn’t just a means to getting other unit-types in your army though; it will be feared by your opponents. While the battle suits that form the core of your force count as infantry, no matter how heavy they might be, the Crawler is a vehicle. This gives it a robustness that your tactical units lack. Add to that the opportunity to add plasma amplifiers to a vehicle that already gets two order dice; your enemies will be giving your commander a wide berth indeed. Just be careful of an enemy’s heavy ordnance, like Mag or Plasma Cannons, and you’ll be commanding the battlefield in no time!




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