In the Doctor Who RPG you and your friends take on the role of the Doctor (any one of his twelve incarnations!) and his companions (any one of them too – or you might make up your own) and embark on your own adventures across time and space.
The System for the Doctor Who RPG
Doctor Who: Adventures in Time and Space uses a quick and easy set of rules that encourage quick thinking, puzzle solving and a sense of adventure – all you need is a couple of normal, six-sided dice and some friends to play with.
The system is simple enough to pick up in moments – roll two dice, add them to a skill + stat and compare the total to a difficulty number. The more you beat it by, the better you did.
Throw in Story Points, which allow you to escape the villain’s traps, introduce your own story elements, invent crazy gadgets and save the day in spectacular fashion, and the system really encourages the sort of adventures you see on the show.
Finally, the system’s unique initiative system encourages players to talk, think and plot their way out of trouble, allowing them to follow in the footsteps of the Doctor by coming up with a cunning plan to stall the Daleks or make the Cybermen think twice before menacing his friends.