Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of the amazing worlds like Deadlands, Space 1889, or Weird War II. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!
Savage Worlds Deluxe: Explorer’s is the newest edition, providing an update to the third printing of Savage Worlds Explorer’s Edition in the popular 6.5″ x 9″ softcover Explorer’s Edition format! It includes rules updates, new rules material, new art, more examples, an expanded Setting Rules section, Designer Notes to give you an insight into the development, and much more. It does not, however, invalidate prior printings of the rules, which you can continue enjoy.
Note: This rulebook has now been superseded by the larger Adventurer’s Edition, which we also recommend highly. However, as the rules haven’t really changed, there’s still a place for this smaller, more affordable rulebook in your gaming bag.
Shiny Games says about Savage Worlds Deluxe
This is a great pick-up game with fairly simple rules that cover any situation, no matter what the genre of your game. It’s very popular with veteran gamers who want to keep things simple due to time constraints, yet it doesn’t feel like you’re sacrificing game detail by choosing this system.
This book is a rulebook first and foremost, and while it has plenty of artwork and examples that add flavour it doesn’t contain any setting information – you can either create your own setting, adding and changing rules to suit your game or you can pick up one of the many setting books available for this game. Each of these setting books adds rules, abilities and modifications to better reflect that setting, along with plenty of background.
The great thing about this core rulebook is that you can check out the system in full without investing in a larger setting book (or you can decide you want to create your own setting, of course). Also, should you play several Savage Worlds settings you don’t need to relearn a whole set of rules for each, just a few differences. Because of this separation between rules and setting, however, we’d not recommend this game as an introduction to roleplaying. That’s not because it’s a difficult game, but because other games offer a more joined-up introduction to roleplaying.