Description
Marshal your command and prepare to fight any battle across the Inner Sphere! Campaign Operations focuses on the force a player will build and field through any level of play.
Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.
Campaign Operations contains rules for creating and running a combat unit, from a down-on-their-luck mercenary outfit to a fully-supplied House regiment. The Formation Building rules provide tools to craft a wide variety of Inner Sphere Lances for any type of scenario. The volume also contains complete rules for devising solar systems to flesh out your settings.
The Campaign Operations book is for use with both BattleTech: Total Warfare and Alpha Strike.
Multiple Types of Campaign Operation
Inside, players will find several options for campaign play, including the most expansive Chaos Campaign Rules published to date. Comprehensive maintenance, salvage, repair, customisation and design quirk rules bring the down-and-dirty action of a combat commander to life; each battle determines whether your campaign will end in victory or defeat!
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