Description
At the Edge of the Empire, you can find yourself pitted against an array of deadly enemies, all bent on your destruction. You need to ensure that when negotiations fail you’re prepared to shoot first with Dangerous Covenants!
This rules supplement for Star Wars: Edge of the Empire expands the Hired Gun career with specialisations, new talents, and more. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs can also find new tools helping them craft memorable and exciting combat encounters.
If you play a Hired Gun or they strongly feature in your game, then this book is for you!
Dangerous Covenants Contents:
- A more in-depth look at Hired Guns in the Star Wars universe and utilising them into your campaign.
- New player species you often see as Hired Guns – the Aqualish, Klatooinian and Weequay.
- Three new Hired Gun specialisations, including the Enforcer, Demolitionist and Heavy.
- New Motivations, Talents and Signature Abilities.
- Additional ranged weaponry in the form of a range of blasters, plus slugthrowers, grenades, missile launchers and explosives.
- New melee weapons, armour and other gear.
- New vehicles and starships from the Bespin Cloud Car, through the Surronian Conqueror Assault Ship to large Bulk Cruisers and Battleships.
- Attachments for weapons and armour, plus new modifications for starships and vehicles.
- Information for GMs on integrating Hired Guns into your campaign and the types of work they excel at.
- Finally, thoughts on Hired Gun combat encounters and running cinematic combat.
Reviews
There are no reviews yet.