Gather your friends and prepare for adventure in the Star Wars galaxy! Whether you’re new to roleplaying games or just new to Edge of the Empire, the Star Wars: Edge of the Empire Beginner Game is the perfect starting point.
The Star Wars: Edge of the Empire Beginner Game features a complete, learn-as-you-go adventure and contains everything three to five players need to roleplay on the edge of the Empire. Pre-generated character folios keep rules right at the your fingertips, while custom dice and an exciting narrative gameplay system make every roll into a story. Detailed rules provide for hours of entertainment in a galaxy far, far away! While the Edge of the Empire Beginner Game can be enjoyed by players of any skill level, it is designed for players new to roleplaying games.
The Star Wars: Edge of the Empire Beginner Game is a complete standalone experience for 3-5 novice role-players.
- 1x Introduction Sheet
- 1x 32-page Adventure Book
- 4x Full-Colour Character Folios
- 1x 48-page Rulebook
- 1x Full-Colour Double-Sided Foldout Map
- 14x Custom Dice
- 8x Destiny Tokens
- 35x Character Tokens
- 5x Vehicle Tokens
Shiny Games says about the Edge of the Empire Beginner Game
This box is perfect if you’re new to the Star Wars RPG, or roleplaying as a whole; it provides a gentle introduction for you and your friends to learn about both. It starts in typical Star Wars style, in the middle of the action. You have clearly described ‘pregenerated’ character profiles and backgrounds so you can hit the ground running. The story introduces game mechanics one at a time. This allows players to get used to the unique dice of the Star Wars RPG and combat rules bit-by-bit.
Even if you’re already decided about Edge of the Empire, this is a good introduction. It gives players a taste before they create their own characters from all the options in the Core Rulebook. Due to the game-learning involved, the plot might initially feel rail-roading to experienced role-players. They are soon given more choice, however, and experienced GMs can easily work on the story beforehand to provide more freedom.