Description
Special Modifications is a sourcebook for Technicians in the Star Wars: Edge of the Empire roleplaying game. It brings new specialisations and signature abilities to the Technician career. Its 96, full-colour pages also include new playable species. There are also copious amounts of gear including cybernetics, slicing tools, construction tools, and remotes.
Finally, the book contains detailed guidelines for crafting devices, weapons, and droids of your own invention; not to mention new slicing actions and expanded rules for running slicing encounters in your roleplaying adventures. If technology is an important part of your Edge of the Empire games, then Special Modifications is a must!
Without the brilliance of Technicians, the Star Wars galaxy would be unrecognisable. They create sentient artificial beings and put the most distant systems within reach via hyperdrive. In addition, they define how wars are fought.
Yet, despite all those advanced technological marvels, one thing cannot be denied; there is no replacement for good, old-fashioned, spur-of-the-moment ingenuity. That’s particularly the case in the Outer Rim. There, Technicians must be as resourceful as they are intelligent, in order to invent solutions for the myriad troubles they daily face.
Contents:
- Expanded character options including Talents, Motivations and Obligations.
- Three new playable species: the Dug, Besalisk and Mustafarian.
- Three new specialisations: the Cyber Tech, Droid Tech and Modder.
- New signature abilities for Technicians.
- Tools of the Trade: Ships, vehicles, and equipment, including using tools as weapons, plus plenty of new modifications.
- New rules for crafting weapons and equipment, plus rules for slicing encounters.
- Guidance for GMs looking to integrate Technicians into encounters and larger campaigns, and develop their themes and stories.
Reviews
There are no reviews yet.